Fast and fun board. Great use of factories and capitals. For a board that everyone predicted would be too hard to build (because of how vertical it was), this one ended up being a good board. End game can come very quick.
Amazing graphics, amazing fill, great strategy, and enjoy that it's always a 3 way battle. Suggestion: maybe adjust the bonuses up a bit just so there is more ebb and flow of attacks. Make it swing just a little bit more so there's not as much of a chance for stagnation.
Too many starting armies in each country. But graphics are good. And if you can keep things relatively even for the first 2 rounds, you can have good games on it.
I love the 1 sided dice version, but I'm learning to love the 8-sided dice version. I disagree with Amidon, as I think once you learn how the dice can really affect the game (breaking through an opponent's barrier), it makes for very different gameplay.
Great graphics, and I like the bonus structure. I'm confident it's just the low unit count, but I always feel like I can't make any attacks, but the numbers are working out right so I know it's just my own bias. Great board, and great strategy board.
Edit: After playing 3 tournaments, I'm changing my review again. Luck plays WAY too much into this game. I think upping the minimum armies, or altering the dice odds would be a better option, because as Beastly can attest (from the most recent tourney game) you can be in the perfect position and have played the best strategy from the start, and 1 bad turn ends your game. Feels like there's something wrong with the board if that is the case.
Sure it's the board that we all know and love, but I feel like it needs some better graphics to compete with the other "normal Risk" boards on this site.
The minimum bonus needs to be bumped up, if you ask me, because it can play too slowly. If your opponent gets luck with start position and is getting more bonus than you, it's hard (borderline impossible) to catch up.
However, the concept I think is fantastic.
Without full fog, heavily weighted on first turn players, because they can all but eliminate the later players. I'm a fan of the middle space cut into opponent.
Strategy game at its best. Better than 5 or 7. Play a few rounds in private before you go step into the ring with the guys who start the public games, because they'll end up wiping the floor with you.